Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Fighters specialize in 1-2 handed swords and axes and/or shields. They utilize combo strikes to create powerful blows to shake the enemy. Their third job is Crusader, and their fourth job is Hero.
Hero Overview
CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed axe, 2-handed axe
SECONDARY WEAPON: Medallion
PRIMARY STAT: Strength (STR)
LINK SKILL: None
MAPLE UNION EFFECT: STR +10/20/40/80/100
BEST INNER ABILITY: Attack Speed +1, Critical Rate +30%
JOB SKILLS: I: Swordman → II: Fighter → III: Crusader → IV: Hero → Hyper Skills → V: Hero
Hero Pros and Cons
Pros
- *Share your pros on this job!*
- Good for soloing bosses
- Able to equip axes that are cheaper in market but damage is less stable than sword.
- Rage stacks with everything other than Horntail and Pink Bean buff.
- Powerful at bossing since he has Puncture
- Less spamming skill because he only have 1 primary skill in every Jobs ( like Fighter use Brandish , Crusader use Intrepid Slash and Hero use Raging Blow )
- Self Recovery can reduce lots of potion in 60-90 level
- Easy to learn
Cons
- *Share your cons on this job!*
- No good recovery skill , easy die vs high level monster or boss
- Mobbing capabilities are heavily dependent on level 150 Hyper skill and Burning Soul Blade from 5th job
- Primary skill distance is short and no good recovery skill
- Doesn’t have good recovery skill for HP.
MapleStory Hero Video
[youtube url=//www.youtube.com/watch?v=7RY36Zu_dPQ]
Swordman – Warrior 1st Job Skills
Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight.
Fighter – Warrior 2nd Job Skills
Brandish
Perform a double attack on enemies in front of you.
Level 1: MP Cost: 10, Damage: 223%, Number of Attacks: 2, Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 6
Combo Fury
Draw in enemies with a chance to stun them. Earns Combo Count for any stunned enemies. Has a chance to earn Combo Count on bosses. If used while pressing the down arrow key, damages the furthest enemy within range and moves behind the enemy, but cannot stun enemies. Consumes 1 Combo Count.
Level 1: MP Cost: 10, Damage: 113%, Max enemies Hit: 6, Number of Attacks: 2. Draws in enemies that are hit. 44% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Level 10: MP Cost: 14, Damage: 140%, Max enemies Hit: 8, Number of Attacks: 2. Draws in enemies that are hit. 80% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Combo Attack (Toggle On/Off)
When activated, grants a chance to add each attack to the Combo Count, up to 5. Using the skill activates the effect and using the skill again deactivates it. Toggle skill
Level 1: When activated, 40% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +2. Max Combo Count: 5.
Upon reaching 2nd Job Advancement, this skill is automatically maxed.
Weapon Booster
Required Skill: Weapon Mastery (5)
Doubles the attack speed of your weapon. Must have a sword or an axe equipped.
Level 1: MP Cost: 30, Weapon’s Attack Speed increased for 38 sec.
Level 10: MP Cost: 21, Weapon’s Attack Speed increased for 200 sec.
Rage
Temporarily increases allies’ ATT and returns intensified damage to your attackers.
Level 1: MP Cost: 12. Party member ATT +11 for 86 sec. Absorbs 11% damage and returns 120% more damage to your attackers.
Level 20: MP Cost: 20. Party member ATT +30 for 200 sec. Absorbs 30% damage and returns 500% more damage to your attackers.
Weapon Mastery
Note: Level 10 required to learn Advanced Combo Attack.
Increases Sword and Axe Mastery and Final Damage.
Level 1: Sword and Axe Mastery: +14%, Final Damage: +1%. Damage +5% when equipped with an Axe.
Level 10: Sword and Axe Mastery: +50%, Final Damage: +10%. Damage +5% when equipped with an Axe.
Final Attack
Required Skill: Weapon Mastery (3) | Note: Level 20 required to learn Advanced Final Attack.
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%
Physical Training
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.
Fighter Skill Build Guide: Everything maxed except Brandish.
0. Combo Attack is auto-maxed.
1. Brandish, Combo Fury, Rage, Weapon Mastery (1)
2. Weapon Mastery (MAX)
3. Rage (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Combo Fury (MAX)
7. Brandish (19/20)
8. Final Attack (MAX)
Explanation:
Fighter primary attacking skill will be both Brandish and Combo Fury. Combo Fury is not spammable since it consumes a Combo Orb which is generated through using non-combo Active Skills such as Brandish and it has a slight delay when casting twice within the same period. However, Combo Fury has superb attacking range which can pull monsters which are non-visible in your screen. Add 1 SP (Skill Point) into Brandish, Combo Fury, Rage and Weapon Mastery to unlock the active skills and gain some passive boost benefits. First, max Weapon Mastery to stabilize your damage and increasing your minimum damage substantially. Secondly, max both Rage and Physical Training to increase both min-max damage up. With all the passive damage booster skills are maxed, you can easily 1HKO (1 Hit Kill) most monsters even with Level 1 Brandish and Combo Fury. Therefore, proceed with maxing Weapon Booster to decrease the delay of both active skills. Finally max Combo Fury to increase the number of monsters it can pull and cluster. Cap Brandish at Level 19 as there are insufficient SP to max all skills. Brandish is not maxed because it will be replaced by 3rd and 4th job skills as primary attacking skill. Finally max Final Attack.
Crusader – Warrior 3rd Job Skills
Intrepid Slash
Deal 3 consecutive attacks on multiple enemies in front of you.
Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6
Rush
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
Panic
Required Skill: Combo Attack (1)
Attacks multiple enemies and decreases their Attacks with a chance of casting Blind, decreasing Accuracy. Requires 2 or more Combo count. Panic’s Blind effect is applicable to all monsters, but its duration is halved for Boss monsters.
Level 1: MP Cost: 10, Combo Counter Cost: 2. Attacks 6 enemies at 865% Damage and decrease their DEF -11% with a 43% chance of inflicting Blind to decrease Accuracy -11% for 42 sec. Consumes 1 additional Combo Counter if recast within 29 sec.
Level 20: MP Cost: 20, Combo Counter Cost: 2. Attacks 6 enemies at 1150% Damage and decrease their DEF -30% with a 100% chance of inflicting Blind to decrease Accuracy -20% for 80 sec. Consumes 1 additional Combo Counter if recast within 10 sec.
Shout
Shout at enemies, expending combo orbs to deal damage. If used while holding the down arrow key, decreases attack range and number of attacks, but adds Stuns. If held while attacking bosses, increases the chance of afflicting them with an abnormal status.
Level 1: MP Cost: 8, Combo Orbs Used: 1, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 6. If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. Cooldown: 10 sec.
Level 20: MP Cost: 18, Combo Orbs Used: 1, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. Cooldown: 10 sec.
Combo Synergy
Increases Final Damage for each combo orb and increases the chance to gain combo orbs.
Level 1: Has a 42% chance to gain a combo orb with every attack. Final Damage increases by 1% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 11% chance to charge a combo orb.
Level 20: Has a 80% chance to gain a combo orb with every attack. Final Damage increases by 5% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 30% chance to charge a combo orb.
Self Recovery
Regularly recovers some HP and MP, even in combat.
Level 1: Recovers 150 HP and 20 MP every 4 seconds.
Level 10: Recovers 1500 HP and 200 MP every 4 seconds.
Chance Attack
Deals greater damage when attacking enemies that are stunned, blinded, or frozen. Also, permanently increases Critical Rate.
Level 1: Final Damage (to stunned, blinded, frozen enemies): +7%. Permanently increases your Critical Rate by 2%.
Level 10: Final Damage (to stunned, blinded, frozen enemies): +25%. Permanently increases your Critical Rate by 20%.
Endure
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Abnormal Status Resistance: +11, Elemental Resistance: +11%
Level 20: Abnormal Status Resistance: +30, Elemental Resistance: +30%
Crusader Skill Build Guide: Everything maxed except Intrepid Slash.
1. Intrepid Slash, Rush, Panic, Self Recovery (1)
2. Rush (MAX)
3. Self Recovery (MAX)
4. Combo Synergy (MAX)
5. Chance Attack (MAX)
6. Panic (MAX)
3. Intrepid Slash (14/20)
8. Endure (MAX)
9. Shout (MAX)
Explanation:
Add 1 SP (Skill Point) into Intrepid Slash, Rush, Panic and Self Recovery to unlock these skills. First, max Rush to increase the number of mobs it can drag and cluster enemies. Level 1 Rush can 1HKO (1 Hit Kill) most enemies around Level 50-60 which makes leveling extremely fast! Next, max Self Recovery skill to replenish both HP and MP drastically. This reduces the need of restocking HP and MP potions in towns, thereby increasing training duration and save tons of meso in the long run. Third, max Combo Synergy to passively increase the damage you gain from the generated combo orbs. Fourth, max both Chance Attack and Panic to deal more damage to enemies under your Dark Effects. Some monsters such as the one from Monster Park aren’t affected by Stun. However, they can be debuff with Darkness from Panic Skill. Using these 2 skills in combination will allow you to dish more damage with Intrepid Slash. Cap Intrepid Slash at Level 19 so you have sufficient SP to max the remaining skills which are Endure and Shout. Personally I do not use Shout in training, therefore you can either max Intrepid Slash instead of Shout.
Hero – Warrior 4th Job Skills
Raging Blow
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful. Must be Level 30 or above to learn Hyper Skill Cry Valhalla.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. While enraged, Attack: 5 times, Damage: 169%, the final two attacks are criticals
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. While enraged, Attack: 5 times, Damage: 285%, the final two attacks are criticals
Puncture
Required Skill: Advanced Combo (20)
Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
Level 1: Cost: 30 MP and 1 combo orb(s). Enemies Hit: 6, Damage: 373%, Number of Attacks: 3. Attacked enemies have a 42% to take 78% damage every 2 sec, for 15 sec. Critical Hits deal 11% more damage to afflicted enemies. When a party member attacks, this increases by 1%. Shout’s damage increased by 102% points.
Level 30: Cost: 36 MP and 1 combo orb(s). Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. Attacked enemies have a 100% to take 165% damage every 2 sec, for 30 sec. Critical Hits deal 25% more damage to afflicted enemies. When a party member attacks, this increases by 10%. Shout’s damage increased by 160% points
Magic Crash
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time. Debuffs: Attack Power, Magic Attack Increase, Weapon DEF Increase, Magic DEF Increase, Obsidian Skin.
Level 1: MP Cost: 33, at 28% chance, cancels some buffs. For 10 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Level 10: MP Cost: 15, at 100% chance, cancels some buffs. For 22 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Power Stance
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%
Enrage
Required Skill: Advanced Combo (MAX)
Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
Level 1: Cost: 79 MP and 1 Combo Orb, Final Damage: +10%, Minimum Critical Damage: +1%, Max Enemies Targeted (all attack skills): 1
Level 30: Cost: 50 MP and 1 Combo Orb, Final Damage: +25%, Minimum Critical Damage: +15%, Max Enemies Targeted (all attack skills): 1
Maple Warrior
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by +1% for 30 sec.
Level 30: MP Cost: 70, Increases all stats assigned APs by +15% for 900 sec.
Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Advanced Combo
Required Skill: Weapon Mastery (MAX) + Combo Synergy (MAX)
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
Level 1: Final Damage boosted to 5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%, Weapon Mastery: 55%
Level 30: Final Damage boosted to 10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%
Combat Mastery
Ignores a portion of a monster’s defense while attacking.
Level 1: Defense Ignored: 21%
Level 30: Defense Ignored: 50%
Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy. Greatly increases damage and activation rate of Final Attack.
Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
Hero Skill Build Guide: Everything maxed.
1. Raging Blow, Combat Mastery, Advanced Final Attack (1)
2. Advanced Combo (MAX)
3. Puncture, Enrage (1)
4. Advanced Final Attack (MAX)
5. Combat Mastery (MAX)
6. Raging Blow (MAX)
7. Power Stance (MAX)
8. Enrage (MAX)
9. Puncture (MAX)
10. Maple Warrior (MAX)
11. Magic Crash (MAX)
12. Hero’s Will (MAX)
Explanation:
Hero 4th Job primary attacking skill will be Raging Blow accompanied with Puncture. Add 1 SP (Skill Point) to unlock Raging Blow, Combat Mastery and Advanced Final Attack for its buff boost. First, max Advanced Combo to allow you to generate combo quickly and increase the orb capacity as more orbs means more damage boost. Next, add 1 SP into Puncture and Enrage. Take note that Puncture requires 20 SP in Advanced Combo whereas Enrage requires 30 SP in Advanced Combo. Proceed with maxing Advanced Final Attack to increase the damage and success rate of triggering a second auto-attack after you perform your attacking skill. Then, max Combat Mastery to allow more damage to bypass enemy defense, which is very effective against bosses at early levels. Max Raging Blow to output more damage. Around this level, you will need to equip with bossing skills to take advantage of daily boss raids for greater amount of EXP and Item Drops! Begin with maxing Power Stance so you will avoid getting knock back out of your position especially narrow platforms. Subsequently, max Enrage to allow your primary attacking skill to deal more damage when hitting only 1 enemy. Max out Puncture to deal damage over time similar to Toxic Venom and to allow more Critical Damage to be absorbed by the enemy. Puncture is especially useful when raiding bosses with 1 or more party member as it will increase the effectiveness of Puncture. Next, max Maple Warrior to gain additional 15% boost in all stats. Magic Crash is a particular special skill that disables bosses from casting defensive buffs and also removes those defensive buff. Hence, you do not need to wait for bosses defensive buff to expire. Finally, max Hero’s Will to remove Seduce Status effect cast seldomly by bosses.
Hero Hyper Skills
Advanced Final Attack – Reinforce
Required Level: 140
Level 1: Advanced Final Attack Damage: +10%
Advanced Final Attack – Ferocity
Required Level: 165
Level 1: Advanced Final Attack, Attack: +20
Advanced Final Attack – Opportunity
Required Level: 180
Level 1: Advanced Final Attack Activation Chance: +15%
Raging Blow – Extra Strike
Required Level: 190
Level 1: Raging Blow Number of Attacks: +1
Raging Blow – Spread
Required Level: 165
Level 1: Raging Blow Monsters Hit: +2
Raging Blow – Reinforce
Required Level: 150
Level 1: Raging Blow Damage: +20%
Advanced Combo – Boss Rush
Required Level: 180
Level 1: Advanced Combo Damage per Orb against Boss: +2%
Advanced Combo – Opportunity
Required Level: 150
Level 1: Advanced Combo Activation Chance to charge 2 combo Orbs: +20%
Advanced Combo – Reinforce
Required Level: 140
Level 1: Advanced Combo Final Damage per Orb: +2%
Cry Valhalla
Required Level: 140
Call upon the power of the ancients to defend you.
Level 1: MP Cost: 300, Knockdown Immunity Duration: 30 sec, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100%. Raging Blow Boost. Cooldown: 150 sec.
Raging Blow powered up, attacks a max of 9 enemies with 167% damage 9 times, and the last two hits are critical.
Rising Rage
Required Level: 160
Suppresses your inner rage into a powerful energy sphere.
Level 1: MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 10. Cooldown: 10 sec
Epic Adventure
Required Level: 190
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party.
Hero Hyper Skill Build Guide:
1. Raging Blow – Reinforce
2. Raging Blow – Extra Strike
3. Advanced Final Attack – Ferocity
4. Advanced Combo – Reinforce
5. Advanced Combo – Boss Rush
6. Cry Valhalla
7. Rising Rage
8. Epic Adventure
Explanation:
Check this Hyper Stats Guide for more details!
Mastery Book
Level 20: Advanced Final Attack, Power Stance, Advanced Combo, Raging Blow, Enrage, Puncture, Maple Warrior.
Level 30: Advanced Final Attack, Advanced Combo, Puncture
Hero 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Hero Skill Cores
Burning Soul Blade | Sword of Burning Soul
Max Level: 25 (30 with Matrix Points) | Required Skill: Level 30 Raging Blow
Conjures a burning soul blade to fight at your side. Unaffected by attack reflection.
Level 1: MP Cost: 350, Summon Duration: 60 sec. Press the skill key again to have the blade stay put (It will respawn if you stray too far). While near blade, Raging Blow is boosted.
When you use an offensive skill, attacks up to 8 enemies 6 times every 1 sec with 50% bonus Critical Rate.
Normal – Damage: 332% (While enraged: 364%)
Stationary – Damage: 301% (While enraged: 327%)
Cooldown: 120 sec
Level 30: MP Cost: 350, Summon Duration: 75 sec. Press the skill key again to have the blade stay put (It will respawn if you stray too far). While near blade, Raging Blow is boosted.
When you use an offensive skill, attacks up to 8 enemies 6 times every 1 sec with 50% bonus Critical Rate.
Normal – Damage: 680% (While enraged: 770%)
Stationary – Damage: 620% (While enraged: 675%)
Cooldown: 120 sec
Worldreaver | Deadly Combo Fault
Max Level: 25 (30 with Matrix Points)
Unleashes a brutal slash that decimates all in sight.
Level 1: MP Cost: 500, Combo Orbs Used: 6, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 7, Invulnerable while casting. On hit, increases Final Damage for 5 sec by the Final Damage bonus of the Combo Orbs consumed for this skill. Cooldown: 20 sec
Level 30: MP Cost: 500, Combo Orbs Used: 6, Max Enemies Hit: 15, Damage: 1760%, Number of Attacks: 7, Invulnerable while casting. On hit, increases Final Damage for 5 sec by the Final Damage bonus of the Combo Orbs consumed for this skill. Cooldown: 20 sec
Instinctual Combo | Combo Instincts (Active)
Max Level: 25 (30 with Matrix Points) | Required Skill: Raging Blow level 30 or higher
Takes the Combo Counter into an unconscious level and draws out all the potential. Increases the power from Combo Counter and creates a Space Crack when #cusing Raising Blow#. Does not affect enemies in the Damage Reflection status.
Level 1: Must have at least 1 Combo Counter. Consumes 1000 MP and remains for 30 sec. Final Damage , Boss Damage, ATT increased +5% by Combo Counter. Combo Counter Charge Rate -50%. Space Crack: Creates a crack 3 times for a set period of time, that attacks up to 6 enemies at 208% damage 6 times, Cannot charge Combo Counter. Cooldown 240 sec.
Level 25: Must have at least 1 Combo Counter. Consumes 1000 MP and remains for 30 sec. Final Damage , Boss Damage, ATT increased +17% by Combo Counter. Combo Counter Charge Rate -50%. Space Crack: Creates a crack 3 times for a set period of time, that attacks up to 6 enemies at 400% damage 6 times, Cannot charge Combo Counter. Cooldown 240 sec.
Hero Enhancement Cores
Slash Blast Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Final Attack Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Brandish Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Combo Fury Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Intrepid Slash Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Rush Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Panic Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Shout Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Raging Blow Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Puncture Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Rising Rage Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Hero V-Matrix Skills Guide
Trio #1: Raging Blow / Rising Rage / Final Attack
Trio #2: Combo Fury / Rush / Shout
Note: Bolded = essential skill | Non-bolded = non-essential skill.
MapleStory Old to New Skill Names
Note: Old Skill Name → New Skill Name (GMS | MSEA)
5th Job Skills
- Sword of Burning Soul → Burning Soul Blade | Sword of Burning Soul
- Combo Death Fault → Worldreaver | Deadly Combo Fault
- Combo Instinct → Instinctual Combo | Combo Instincts
Additional Information
Hero Changelog
GMS
- GMS v.112 – Jett (2012-06-26)
- GMS v.118 – Champions (2012-09-21)
- GMS v.123 – Tempest (2012-11-28)
- GMS v.132 – Hyper Evolution (2013-04-03)
- GMS v.137 – Unleashed (2013-06-19)
- GMS v.143 – RED Part 1: First Impact (2013-12-04)
- GMS v.157 – Shining Star (2014-12-03)
- GMS v.168 – Reboot Updates (2015-12-02)
- GMS v.172 – Maple’s Eleven (2016-04-21)
- GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
- GMS v.177 – Strange Secret Stories (2016-10-19)
- GMS v.179 – MapleStory V 5th Job (2016-12-15)
- GMS v.186 – Override Evolve (2017-06-21)
- GMS v.190 – Nova: Liberation of Cadena (2017-12-01)
- GMS v.200 – Black Mage: Gathering of Heroes (2018-11-14)
- GMS v.201 – Black Mage: Labyrinth (2018-12-12)
MSEA
- MSEA v.158 – Accelerate Update Notes (2016-04-06)
- MSEA v.161 – Heroes of Maple (2016-09-06)
- MSEA V.162 – MapleStory V (2016-11-16)
- MSEA V.167 – BEYOND (2017-05-17)
- MSEA v.170 – Zest and Zeal (2017-09-18)
- MSEA v.171 – Nova (2017-11-13)
- MSEA v.174 – Maple Film Festival aka MFF (2018-02-27)
- MSEA v.179 – Mid-Autumn and Skill Revamps (2018-09-19)
- MSEA v.180 – Black Mage and Tenebris Expedition (2018-11-14)